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Final fantasy iii psp equipment codes
Final fantasy iii psp equipment codes












final fantasy iii psp equipment codes
  1. #Final fantasy iii psp equipment codes manual#
  2. #Final fantasy iii psp equipment codes full#
  3. #Final fantasy iii psp equipment codes code#
  4. #Final fantasy iii psp equipment codes windows#

  • The events with Anna will play out as normal.
  • Damcyan has been bombed its world map graphics do not reflect this.
  • Tellah will join the party in the Underground Waterway.
  • This occurs any time you step on the first tile inside Kaipo's walls, effectively trapping you in the village. The inn map will load after a short time anyway, but the rest of the event does not play out.
  • Cecil's sprite will become a dark knight and he'll say "I have to find her a place to rest" upon entering Kaipo, but he does not walk to the inn.
  • Using the Elder to access the world map seems to set other events to a later state, preventing the events at Mist from triggering.
  • final fantasy iii psp equipment codes

    None of the events in the Mist cave have taken place.Gives you one of each key item from the original game.Choose NO after getting the party and flags you want. Choosing YES will set the party and event flags listed in the table, then advance to the next option. The dancer controls your party and the event flags that are currently set.

    final fantasy iii psp equipment codes

    #Final fantasy iii psp equipment codes code#

    (GameShark code and collision info: DarkSerge) Dancer Namingway's options for hiragana, katakana, or Roman characters were also translated. The strings for choosing whether or not to use kanji were translated into all available languages, but are obviously unneeded outside of the Japanese version. The options were removed from the European version, but the descriptions for kanji remain. Options exclusive to the Japanese version were translated. In the WSC version, you could assign menus to Y and open them directly without having to open the main menu. These strings were also removed from the European version. Some strings left behind from the WSC remake. Sprite viewer with two sets of strings, one more verbose than the other. All of these strings were removed from the European version. Some of these are used, incorrectly, in the debug room. Text strings exist for an extensive debug menu, offering much more than the debug room left in the game.

    #Final fantasy iii psp equipment codes manual#

    The manual also shows four save slots, but the final game is limited to three saves. Several strings mention a fourth save slot. Likely originally intended to replace the Twin command when the Twin Stars are equipped on Porom and Palom. See if this is actually functional, or just unused text. These items are "bad" counterparts to the Clear Water and Doll that must be obtained in the final version.

  • Raggedy Doll - Something an old man would have.
  • The following items hint that one of the Lunar Ruins floors was originally intended to be more complex:

    final fantasy iii psp equipment codes

  • Assassin's Dagger - Dagger that sometimes finishes enemy in one blow.Īn Assassin's Dagger is available in the Lunar Ruins, but it uses separate item data from the original.
  • The unused weapons from the SNES original are still present and descriptions have been written for them: This duplicate file was removed from the European version. There's actually a duplicate copy of the aforementioned battle graphics in the North American version the only difference between them and the ones that are used is that the miss sprite is still in Japanese. They're stored with the rest of the battle numeral and status sprites, but aren't used in this version: MP uses standard text and HP is unlabeled.

    #Final fantasy iii psp equipment codes windows#

    These little HP and MP sprites were used in the windows in battle in the WSC version. It can also be seen in the unused icon sets above. The hammer icon from the SNES version is still present and still unused. Likewise, these squished icons are found in one of the menu fonts, which is also never used to draw icons. These large item and magic icons are found as a part of the dialogue font.

    #Final fantasy iii psp equipment codes full#

    Also, all of the KO and stone portraits are stored as the full portraits used in dialogue, not just the cropped portion seen in the menu. Golbez has KO, stone, toad, and pig portraits.














    Final fantasy iii psp equipment codes